The new bosses of Afterbirth+ are natural extensions of previous bosses. After a few days of playing, I noticed a drastic change in the difficulty as the patches fixed many of the initial problems I had with the expansion. As of now, he has fixed the spawn rates of the Void Portal enemies, lowered the spawn percentage of the Stone Fatties, and removed the now infamous "Blastocyst Room." Other patches have already begun rolling out fixing bugs, crashes, and implementing balance changes. It's so difficult that Edmund has already tweeted plans to fix many of the balance issues. Afterbirth+ is hard, but might be too hard for its own good. If it wasn't clear, it should be stated that this expansion isn't for new players.
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